Full Download Player and Avatar: The Affective Potential of Videogames (Studies in Gaming) - David Owen file in PDF Online

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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say “Ouch!” when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers’ proprioception, or body awareness, can

Title : Player and Avatar: The Affective Potential of Videogames (Studies in Gaming)
Author : David Owen
Language : en
Rating :
4.90 out of 5 stars
Type : PDF, ePub, Kindle
Uploaded : Apr 07, 2021

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